L-System & Boids Flocking AI

less than 1 minute read

The L-system's recursive generation in action, using a predefined grammar
The Boids simulation in action--flocking around a target
Some different shapes that can be generated using stochastic grammar

This is an OpenGL demo of procedural plant generation using my own implementation of the L-system, as well as my take on the Boids flocking AI created by Craig Reynolds.
source code